validation¶
Full validation phase orchestrator. Vibe + post-mortem + retro + forge. Reviews implementation quality, extracts learnings, feeds the knowledge flywheel. Triggers: "validation", "validate", "validate work", "review and learn", "validation phase", "post-implementation review".
Source: skills/validation/SKILL.md
YOU MUST EXECUTE THIS WORKFLOW. Do not just describe it.
Strict Delegation Contract (default)¶
Validation delegates to /vibe, /post-mortem, /retro, and /forge (plus lifecycle skills /test, /deps, /review, /perf) via Skill(skill="<name>", ...) calls — separate tool invocations. Strict delegation is the default.
Anti-pattern to reject: spawning judges via Agent() in place of /vibe, inlining post-mortem analysis, skipping /forge. See ../shared/references/strict-delegation-contract.md for the full contract and supported compression escapes (--quick, --no-retro, --no-forge, --no-lifecycle, --no-behavioral, --allow-critical-deps).
See .agents/learnings/2026-04-19-orchestrator-compression-anti-pattern.md for the live compression signature.
DAG — Execute This Sequentially¶
mkdir -p .agents/rpi
detect complexity from execution-packet or --complexity flag (default: standard)
detect ao CLI availability
Step 0: Load Prior Validation Context¶
Before running the validation pipeline, pull relevant learnings from prior reviews:
if command -v ao &>/dev/null; then
ao lookup --query "<epic or goal context> validation review patterns" --limit 5 2>/dev/null || true
fi
Apply retrieved knowledge (mandatory when results returned): for each returned item, check applicability; if applicable, include as a known_risk (pattern + does-code-exhibit-it check); cite by filename when it influences a finding; record via ao metrics cite "<path>" --type applied. Skip silently if ao unavailable or returns no results.
(orchestrator-owned: this knowledge retrieval is intentionally inline CLI, not a
Skill()delegation. Do NOT expand into a separate/research --validation-contextcall — subsequent steps delegate to vibe/post-mortem/retro/forge.)
Run every step in order. Do not stop between steps.
Step ordering precedence (STEPS 1 → 1.5 → 1.6 → 1.7 → 1.8 → 2 → …): STEP 1 (
/vibe) runs first and determines whether the pipeline continues. STEPS 1.5 (four-surface closure), 1.6 (test pyramid), 1.7 (lifecycle checks), and 1.8 (behavioral) are separate orchestrator steps that run after vibe, not inline inside vibe./vibeowns code quality; the surface/test/lifecycle/behavioral gates are additional closure checks layered on top.Text OnlySTEP 1 ── Skill(skill="vibe", args="recent [--quick]") Use --quick for fast/standard. Full council for full. PASS/WARN? → continue FAIL? → write summary, output <promise>FAIL</promise>, stop (validation cannot fix code — caller decides retry) STEP 1.5 ── Four-Surface Closure (mandatory) Read `skills/validation/references/four-surface-closure.md` for the mandatory four-surface closure check. Check all four surfaces: Code, Documentation, Examples, Proof. All 4 pass? → continue if --strict-surfaces: Any surface fails? → FAIL, write summary, output <promise>FAIL</promise>, stop else (default): Code passes, others fail? → WARN, continue Code fails? → BLOCK, write summary, output <promise>FAIL</promise>, stop STEP 1.6 ── Test pyramid coverage audit (advisory, append to summary) Check L0-L3 + BF1/BF4 per modified file. WARN only, not FAIL. STEP 1.7 ── Lifecycle Checks (advisory except critical dependency findings) Skip entire step if: --no-lifecycle flag. Each sub-step uses --quick mode to limit context consumption. On budget expiry: skip remaining sub-steps, write [TIME-BOXED]. a) if lifecycle tier >= minimal AND test_framework_detected: Skill(skill="test", args="coverage --quick") Append coverage delta to phase summary. b) if lifecycle tier >= standard AND dependency_manifest_exists: Skill(skill="deps", args="vuln --quick") CRITICAL vulns (CVSS >= 9.0): **FAIL** (block shipping). Opt-out: `--allow-critical-deps` for acknowledged risk acceptance. Non-critical: advisory note only. c) if lifecycle tier >= standard: Skill(skill="review", args="--diff --quick") Append review findings to summary as advisory. d) if lifecycle tier == full AND modified_files_touch_hot_path: Skill(skill="perf", args="profile --quick") Append perf findings to summary as advisory. Hot path detection: modified files match benchmark files or patterns (handler, middleware, router, parser, engine, worker, pool, codec). STEP 1.8 ── Stage 4: Behavioral Validation (holdout scenarios + agent-built specs) Skip if: no .agents/holdout/ AND no .agents/specs/, or --no-behavioral Read `references/step-1.8-behavioral-validation.md` for full sub-steps. Loads holdout scenarios + agent specs → evaluator council → satisfaction gate. Evaluates each scenario and aggregates results into `satisfaction_score` (verdict schema field, `skills/council/schemas/verdict.json`: number 0.0-1.0, "Probabilistic satisfaction score (0.0 = unsatisfied, 1.0 = fully satisfied)"). Per-dimension scores populate `satisfaction_breakdown`. The aggregated `satisfaction_score` seeds downstream gates and the phase summary. PASS/WARN? → continue | FAIL? → <promise>FAIL</promise>, stop STEP 2 ── if epic_id: Skill(skill="post-mortem", args="<epic-id> [--quick]") else: Skill(skill="post-mortem", args="recent [--quick]") Use --quick for fast/standard. Full council for full. PASS/WARN? → continue FAIL? → write summary, output <promise>FAIL</promise>, stop STEP 3 ── if not --no-retro: Skill(skill="retro") STEP 4 ── if not --no-forge AND ao available: if [ -n "${CODEX_THREAD_ID:-}" ] || [ "${CODEX_INTERNAL_ORIGINATOR_OVERRIDE:-}" = "Codex Desktop" ]; then ao codex stop --auto-extract 2>/dev/null || true else ao forge transcript --last-session --queue --quiet 2>/dev/null || true fi STEP 5 ── write phase summary to .agents/rpi/phase-3-summary-YYYY-MM-DD-<slug>.md ao ratchet record vibe 2>/dev/null || true output <promise>DONE</promise>
That's it. Steps 1→2→3→4→5. No stopping between steps.
Setup Detail¶
Track state inline: epic_id, complexity, no_retro, no_forge, strict_surfaces, vibe_verdict, post_mortem_verdict. Load execution packet (if available): read complexity, contract_surfaces, and done_criteria from .agents/rpi/execution-packet.json. When a current run_id is known, prefer the matching .agents/rpi/runs/<run-id>/execution-packet.json archive over the latest alias.
Gate Detail¶
Validation has multiple blocking conditions. Validation cannot fix code — it can only report and fail closeout when the lifecycle contract is not met.
- Blocking FAIL conditions:
vibeFAIL, code-surface failure in STEP 1.5,--strict-surfacesfailure on any closure surface, CVSS >= 9.0 dependency findings in STEP 1.7b unless--allow-critical-deps, and post-mortem FAIL in STEP 2. - PASS/WARN: Log verdicts, continue through the remaining steps.
- FAIL: Extract findings from the latest evaluator output, write phase summary with FAIL status, output
<promise>FAIL</promise>with findings attached. Suggest:"Validation FAIL. Fix findings, then re-run /validation [epic-id]".
Why no internal retry: Retries require re-implementation (/crank). The caller (/rpi or human) decides whether to loop back.
Phase Summary Format¶
Write to .agents/rpi/phase-3-summary-YYYY-MM-DD-<slug>.md:
# Phase 3 Summary: Validation
- **Epic:** <epic-id or "standalone">
- **Vibe verdict:** <PASS|WARN|FAIL>
- **Post-mortem verdict:** <verdict or "skipped">
- **Retro:** <captured|skipped>
- **Forge:** <mined|skipped>
- **Complexity:** <fast|standard|full>
- **Status:** <DONE|FAIL>
- **Timestamp:** <ISO-8601>
Phase Budgets¶
| Sub-step | fast |
standard |
full |
|---|---|---|---|
| Vibe | 2 min | 3 min | 5 min |
| Post-mortem | 2 min | 3 min | 5 min |
| Retro | 1 min | 1 min | 2 min |
| Forge | skip | 2 min | 3 min |
On budget expiry: allow in-flight calls to complete, write [TIME-BOXED] marker, proceed.
Flags¶
| Flag | Default | Description |
|---|---|---|
--complexity=<level> |
auto | Force complexity level (fast / standard / full). Matches /rpi and /discovery syntax. |
--interactive |
off | Human gates in validation report review (before writing summary). Does NOT override /vibe council autonomy. |
--no-lifecycle |
off | Skip ALL lifecycle checks in STEP 1.7 (test, deps, review, perf) |
--lifecycle=<tier> |
matches complexity | Controls which lifecycle skills fire: minimal (test only), standard (+deps, +review), full (+perf) |
--no-retro |
off | Skip retro step only |
--no-forge |
off | Skip forge step only |
--no-budget |
off | Disable phase time budgets |
--strict-surfaces |
off | Make all 4 surface failures blocking (FAIL instead of WARN). Passed automatically by /rpi --quality. |
--allow-critical-deps |
off | Allow shipping with CVSS >= 9.0 vulnerabilities (acknowledged risk acceptance) |
Quick Start¶
/validation ag-5k2 # validate epic with full close-out
/validation # validate recent work (no epic)
/validation --complexity=full ag-5k2 # force full council ceremony
/validation --no-retro ag-5k2 # skip retro only
/validation --no-forge ag-5k2 # skip forge only
Completion Markers¶
<promise>DONE</promise> # Validation passed, learnings captured
<promise>FAIL</promise> # Vibe failed, re-implementation needed (findings attached)
Troubleshooting¶
| Problem | Cause | Solution |
|---|---|---|
| Vibe FAIL on first run | Implementation has quality issues | Fix findings via /crank, then re-run /validation |
| Post-mortem reviewed recent work instead of an epic | No epic-id provided | Pass epic-id for epic-scoped closeout: /validation ag-5k2 |
| Codex closeout missing | Codex has no session-end hook surface | Let /validation run ao codex stop, or run ao codex stop manually before leaving the session |
| Forge produces no output | No ao CLI or no transcript content | Install ao CLI or run /retro manually |
| Stale execution-packet | Packet from a previous RPI cycle | Delete .agents/rpi/execution-packet.json and pass --complexity explicitly |
Reference Documents¶
- references/four-surface-closure.md — four-surface closure validation (code + docs + examples + proof)
- references/forge-scope.md — forge session scoping and deduplication
- references/idempotency-and-resume.md — re-run behavior and standalone mode
See Also¶
Core phases: vibe, post-mortem, retro, forge, crank, discovery, rpi. Lifecycle Step 1.7: test, deps, review, perf.